Author: Editor

From the editorial team at The Education Wire.

Pandemic adolescent mental health study reveals turnaround finding

Study from Lancaster University

Young teens should only use recreational tech and video games one hour daily

New research finds test scores, educational aspirations drop if children overuse non-educational technology

Adolescents’ well-being and learning during COVID-19 linked to psychological needs

Multi-country analysis highlights importance of experiencing competence, feeling connected to others

70% of secondary school students admit to future career fear

One in five (19%) of secondary school students say they have not received any advice from their school since the first lockdown over a year ago.

Nature draws out a happy place for children

New study explores children’s perception of their own wellbeing using art

Literacy Trust get kids talking about climate and how to care for the environment

Resources for Earth Day

Moscow Electronic School Helps Cope with the Challenges of the Pandemic

How schools in Moscow continue to support their students

A gender gap in negotiation emerges between boys and girls as early as age eight

Understood to persist between men and women in the workforce, Boston College team finds the gender gap in negotiation takes root during childhood

‘Moscow Electronic School’ Platform Gives Students Access to Over 5, 300 Learning Simulators

Service made available to teachers, who can study diagnostic exercises recommending to their students.

Boys who play video games have a lower depression risk

Different types of screen time can positively or negatively influence young people’s mental health.