Excess screen time impacting teen mental health

Research from The University of Queensland, Australia.

A love for video games can improve classroom learning, study finds

A love for video games should be harnessed by teachers to improve classroom learning, new.

Young teens should only use recreational tech and video games one hour daily

New research finds test scores, educational aspirations drop if children overuse non-educational technology

Moscow Electronic School Helps Cope with the Challenges of the Pandemic

How schools in Moscow continue to support their students

‘Moscow Electronic School’ Platform Gives Students Access to Over 5, 300 Learning Simulators

Service made available to teachers, who can study diagnostic exercises recommending to their students.

Boys who play video games have a lower depression risk

Different types of screen time can positively or negatively influence young people’s mental health.

Laser targeted reading intervention programme launched to help schools support pupils’ learning recovery

The reading development and intervention programme is based on the principles of Letters and Sounds.

Kaligo launches Cloud version to help provide seamless school to home learning to support the recovery curriculum

Brings many benefits for users, including its cross-tablet capability for iPad, google and android tablets.

Tracking pupil eye movements to help aid the transition between primary and secondary schools

With no marking involved, the paperless assessment also saves countless hours of administration time

Giving people a ‘digital identity’ could leave them vulnerable to discrimination

Researchers at University of Exeter raise concerns that digital identity technology could also lead to indirect discrimination.