Kahoot!, the game-based learning platform and one of the world’s fastest growing learning brands with 50 million monthly active unique users, launched its brand new mobile app today. The new app, designed for iOS and Android, brings the magic of game-based learning outside the classroom: teachers can send after-class challenges to students as homework and learners can continue playing for revision and fun wherever they are.
The Kahoot! experience isn’t limited to schools. Anyone can use the new Kahoot! app to play fun learning and trivia quiz games on any topic they’re interested in, either in single-player mode, or in challenge mode, competing against friends or family members virtually.
The new mobile app will appeal to teachers who want to extend learning beyond the physical classroom, whereby teachers can challenge students to play a kahoot at home or on the go on their own time, either alone or with other students. The app will also cater to students who are spending an increasing amount of time on their mobile devices, giving them an opportunity to review educational material outside the classroom through gamification.
Reboot homework with Kahoot! to make review and revision fun
Nine out of ten teachers say they use Kahoot! to review topics taught in the classroom, according to a recent Kahoot! survey of 580 U.S. teachers. Reinforcement of topics with Kahoot! has proven to be more effective compared to traditional teaching methods, survey results found. Nearly a quarter of the teachers surveyed said they would play Kahoot! more often if kahoots could be assigned as homework.
In addition, with the recent launch of Kahoot! Studio‘s free, ready-to-play curriculum-aligned original games covering a range of subjects, teachers have high-quality kahoots to either immediately start playing with their students in class or assign as homework.
“Having beta tested the new Kahoot! app, I can confidently say that teachers are going to love having the ability to assign kahoots as homework,” said Matthew Castilleja, Instructional Technology Specialist at Round Rock Independent School District in Round Rock, Texas. “This will encourage students to review educational material and take learning outside the classroom walls, all in a fun and engaging way. I can see teachers and students using Kahoot! a lot more by being able to play Kahoot! and learn on the go.”
“Teachers and students love playing Kahoot! and don’t want to stop when the bell rings,” says Erik Harrell, CEO, Kahoot! “Kahoot! makes learning fun – and now homework, too! We are excited to launch the app after receiving an overwhelmingly positive response from teachers and students post our beta launch in June.
“At the same time, the app isn’t just for teachers and students. Anyone who is interested in having some fun and learning along the way, can play Kahoot! games on the mobile app, with access to a library of more than 20 million public kahoots.”
Key app features
Challenges make homework fun
Teachers can send homework, via their computer or the app, to students through challenges, either by sharing a link via email, Google Classroom or other messengers, or by just sharing a unique game PIN assigned to the challenge. By accepting challenges, learners can get back in the game anytime!
Now, players don’t need a second screen to enjoy Kahoot! – they can see questions and answers on their mobile devices. This is great for revision and practice, as they compete against virtual players.
Start the Kahoot! journey on the home screen
The home screen gives an overview of challenges in progress and previous games played, a list of featured kahoots, as well as the ability to search for kahoots from a library of over 20 million public kahoot games. Players can also join regular kahoot games hosted in the classroom by entering a game PIN in the app, just like before.
Making it easy for teachers
Teachers can specify, via their computer or the app, how long they want the challenge to be live – for example, when homework is due for students.
There’s a learner in everyone
Finally, the Kahoot! app is designed for anyone who wants to have some fun playing learning and trivia quiz games on any topic. More than 20 million public kahoot games on a very broad range of topics, ranging from history, pop culture, geography, and math, are available to play against friends or in single-player mode.
Since its launch in 2013, Kahoot! has turned game-based learning into a pop culture phenomenon. The game platform now hosts over 50 million monthly active unique users and has a public library of over 20 million learning games, created and shared by fans in more than 180 countries. Kahoot! is on a mission to make learning awesome, by unlocking the deepest potential of every learner — regardless of location, age or context. Kahoot! is a global company with offices in Oslo, London, and Austin. Let’s play!
more recommended stories
Laser targeted reading intervention programme launched to help schools support pupils’ learning recovery
The reading development and intervention programme.
Kaligo launches Cloud version to help provide seamless school to home learning to support the recovery curriculum
Brings many benefits for users, including.
Tracking pupil eye movements to help aid the transition between primary and secondary schools
With no marking involved, the paperless.
Giving people a ‘digital identity’ could leave them vulnerable to discrimination
Researchers at University of Exeter raise.
Highlights from MGF 2019
Highlights and observations from Moscow Global.
Futures look bright in Skolkovo
How one area within Moscow is.
Keeping children safe in the ‘Internet of Things’ age
Children need protection when using programmable.
Parental behaviour affects the involvement of children in cyberbullying
Andalusian researchers demand the involvement of.
Brain training app improves users’ concentration, study shows
A new ‘brain training’ game designed.
Investment in AI is essential to modernise the education sector
Jayne Warburton, former Assistant Head Teacher.